I love my Nintendo DS Lite. I love it to pieces. So what better way to show it affection than immortalizing it in Photoshop?
Made completely in Photoshop!
I do have to warn you that this is a little different than my other Photoshop Tutorials. It’s meant for a more intermediate-advanced level user, as I will not be explaining every single step like I usually do, although I will try to describe critical points the best I can. Of course, I will be willing to answer any questions you may have – just post in the comments section. Mostly, I will show you my thinking process and the techniques I use so you can apply it to your own creations!
The PSD file is also included at the end of this tutorial for you to download. Head on after the break to start!
Before designing the NDS Lite, I performed a quick Google search to find a good reference image. This is the one I used:
Now we’re going to try to recreate this. The first thing I did was create the top and bottom parts of the unit. I did this by using the Rounded Rectangle Tool to drag out the entire unit (from top to bottom). I rasterized that layer, then selected and deleted the middle. I copied the remaining top part of the unit to a new layer so I could apply individual blending styles to each.
For the top part I used the following blending options. A subtle inner shadow to make it look like the top part of the unit is sunken or concaved.
A dark outer glow to act as the ‘rim’ of the unit.
An off-white colour overlay (colours picked directly from reference picture).
And finally small stroke of pure white around the unit. This white stroke will appear inside the dark outer glow rim.
That’s the top completed! Now to move on to the bottom. Although it looks similar to the top part of the unit, the bottom part is not caving inwards and is instead quite flat. We’ll have to adjust our blending options accordingly. Add a dark outer glow, which will again act as the rim or outline.
Add an off-white colour overlay, slightly darker than the one used for the top screen (once again, this was pulled directly from the reference image).
And again, add a white stroke.
That should get you the effect shown above.
Now we have to add in the hinge. I again used the Rounded Rectangle Tool to draw the hinge between the top and bottom parts, but I used a much large radius (40 px). If you look at the reference image, you can see that the hinge is aligned with the rest of the unit, so don’t make it too short or too long.
Once the blending options are applied, the hinge looks something like this:
Here are the settings to recreate it. First, add in a thick drop shadow.
Add in a light-gray inner glow. Combined with the gradient overlay (below), this will make the hinge appear like it is ‘bulging’ out.
Finally add a reflected light-gray (same shade as the inner glow) to white gradient.
Once the blending options are applied, you need to ‘connect’ the top part to the hinge. Create a new layer over the hinge and draw a selection that covers the dark rim. Fill it with the background colour of the NDS.
Extending down from that selection on both sides, create two dark lines to show where the hinge connects to the top.
Once you’re finished with all that, you should have something that looks like this.
Without any screens, this awesome electronic is not very entertaining! Head over to the next page to learn how to add in the top and bottom screens.